|
Mag
|
Spell
|
Type
|
Casting Time
|
Range
|
Target
|
Duration
|
Concentration
|
Brief Description
|
|
|
|
|
|
|
|
|
|
|
|
12
|
animal talk
|
incantation
|
1 round
|
regional
|
1 item
|
1 + 1 minute
|
active
|
caster must be able to view remote area, cast upon a tame animal such as a house cat, caster speaks for duration
|
|
12
|
ants
|
incantation
|
1 round
|
medium
|
area
|
10 + 10 minutes
|
passive
|
all regular ants in the area converge on a specified spot, used to spoil picnics
|
|
12
|
break
|
incantation
|
1 round
|
short
|
1 small item
|
instantaneous
|
none
|
Break one small item, e.g. sword, does not work on magickal items, does work on high tech items
|
|
12
|
change color
|
incantation
|
1 round
|
self
|
self
|
1 + 1 minute
|
passive
|
Change color of self and equipment to new single color, can change color each round
|
|
12
|
clam up
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
Cannot make any vocal sound
|
|
12
|
clothes begone
|
incantation
|
1 round
|
short
|
1 creature
|
instantaneous
|
none
|
target's clothing (leather, cotton, wool, fur) disappear, no effect on anything that is inherently metal or rock
|
|
12
|
cluck like a chicken
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
All speech sounds like a chicken squacking
|
|
12
|
conjure horse
|
ritual
|
10 minutes
|
close
|
none
|
1 + 1 day
|
none
|
average stats, normal riding horse, with saddle
|
|
12
|
create water
|
ritual
|
10 minutes
|
touch
|
1 wall or rock
|
instantaneous
|
none
|
Enough water for 1 person + 1 per Mag above base for 10 days
|
|
12
|
drop
|
incantation
|
1 round
|
short
|
1 creature
|
instantaneous
|
none
|
Human sized target, drop one of hand held sword, shield, etc.
|
|
12
|
graffiti
|
incantation
|
1 round
|
touch
|
1 wall
|
permanent
|
none
|
Wall becomes covered in appropriate graffiti
|
|
12
|
green thumb
|
ritual
|
2 hours
|
long
|
area
|
semipermanent
|
none
|
Healthy double speed growth, effect halving every following year, 1 acre + 1 per mag above base
|
|
12
|
holy healing
|
incantation
|
1 round
|
touch
|
1 creature
|
instantaneous
|
none
|
A + A Mag above base
|
|
12
|
illuminate
|
incantation
|
1 round
|
touch
|
1 small item
|
1 + 1 hour
|
none
|
Lantern light
|
|
12
|
inanimate talk
|
incantation
|
1 round
|
regional
|
1 item
|
1 + 1 minute
|
active
|
caster must be able to view remote area, cast upon an inanimate mouth such as a statue, caster speaks for duration
|
|
12
|
rubberize
|
incantation
|
1 round
|
short
|
1 small item
|
1 + 1 minute
|
passive
|
Makes one small item, e.g. sword, rubbery and useless
|
|
12
|
seeing things
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
Target sees clown faced pink gargoyles in addition to the real environment
|
|
12
|
spit and polish
|
incantation
|
1 round
|
self
|
self
|
instantaneous
|
none
|
Cleans clothes, polishes armor, brushes teeth, and combs hair
|
|
12
|
tidy room
|
incantation
|
1 round
|
short
|
area
|
instantaneous
|
none
|
a single room is washed, picked up, and straightened
|
|
12
|
tired
|
mentalism
|
1 round
|
medium
|
1 creature
|
10 minutes
|
passive
|
Target is tired, and would prefer to sit down and rest a bit.
|
|
12
|
unsleep
|
ritual
|
10 minutes
|
self
|
self
|
1 + 1 day
|
passive
|
caster has no need for sleep
|
|
12
|
voices
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
target talks in strange comical noises instead of words
|
|
|
|
|
|
|
|
|
|
|
|
15
|
animal command
|
mentalism
|
1 round
|
short
|
1 creature
|
instantaneous
|
none
|
Command one animal of average intelligence 4 or less to quiet down, run away, or attack someone else
|
|
15
|
away undead
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
Undead entity moves away from caster for the duration
|
|
15
|
babel
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
All knowledge of original language is replaced with a new alien one. Cannot speak, read, or understand old language.
|
|
15
|
bless
|
ritual
|
10 minutes
|
touch
|
1 + 1 creature
|
instantaneous
|
none
|
+1 combat, +1d6 to skill rolls, 1 target + 1 per Mag above base
|
|
15
|
break fall
|
incantation
|
reflexive
|
self
|
self
|
1 + 1 minute
|
active
|
Float down to ground slowly, can be used reflexively to catch self if falling
|
|
15
|
change looks
|
incantation
|
1 round
|
self
|
self
|
10 + 10 minutes
|
passive
|
Same general weight and shape, e.g. human to orc, can create an exact duplicate of another
|
|
15
|
climb
|
incantation
|
1 round
|
self
|
self
|
1 + 1 minute
|
passive
|
Climb like a lizard or spider on any wall, not ceiling
|
|
15
|
command undead
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
none
|
give simple commands to an undead creature such as leave, attack, guard, etc., one command per round
|
|
15
|
conjure wolf
|
incantation
|
1 round
|
close
|
none
|
1 + 1 minute
|
active
|
average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight
|
|
15
|
conjure zombie
|
incantation
|
1 round
|
close
|
none
|
1 + 1 minute
|
active
|
average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight
|
|
15
|
curse of ugliness
|
ritual
|
2 hours
|
city
|
1 + 1 creature
|
permanent
|
none
|
Must have talked to target, looks change to ugly
|
|
15
|
enchant weapon
|
ritual
|
10 minutes
|
touch
|
1 suit of armor
|
10 + 10 minutes
|
none
|
as +1 melee weapon, +1d6 in combat, no effect on magickal weapons, no second castings
|
|
15
|
feed the hungry
|
ritual
|
10 minutes
|
touch
|
food
|
instantaneous
|
none
|
Increase amount of food to feed 1 person + 1 / Mag above base
|
|
15
|
ghost light
|
incantation
|
1 round
|
touch
|
1 small item
|
10 + 10 minutes
|
passive
|
like illuminate, but only spell casters see the light
|
|
15
|
hide
|
incantation
|
1 round
|
self
|
self
|
1 + 1 minute
|
active
|
invisible as long as caster does not move, talk, or act in any way
|
|
15
|
hunger
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
uncontrollable hunger, take no action except to find food and eat, spell expire instantly if attacked
|
|
15
|
intoxicate
|
mentalism
|
1 round
|
close
|
1 creature
|
instantaneous
|
passive
|
Makes target drunk, as if target had consumed much alcohol.
|
|
15
|
jump
|
incantation
|
reflexive
|
self
|
self
|
instantaneous
|
none
|
caster leaps 3m + 1m / Mag above base, can be used to avoid a melee attack, must have room to jump
|
|
15
|
key
|
incantation
|
1 round
|
touch
|
1 barrier
|
instantaneous
|
passive
|
Unlock one barrier
|
|
15
|
lead foot
|
mentalism
|
1 round
|
medium
|
1 creature
|
10 minutes
|
passive
|
-9 Run, 1/2 speed
|
|
15
|
mask
|
incantation
|
1 round
|
short
|
1 creature
|
1 + 1 minute
|
passive
|
target's face becomes the clown face of the pink gargoyle
|
|
15
|
medic
|
incantation
|
1 round
|
touch
|
1 creature
|
instantaneous
|
none
|
wounded target, become conscious if unconscious, stabalize if dying
|
|
15
|
mend
|
ritual
|
10 minutes
|
touch
|
1 small item
|
instantaneous
|
none
|
Repair one small item, does not work on magickal or high tech items
|
|
15
|
night vision
|
incantation
|
1 round
|
self
|
self
|
10 + 10 minutes
|
passive
|
gain sense of night vision
|
|
15
|
now you see it
|
incantation
|
1 round
|
touch
|
none
|
1 minute
|
active
|
create 1 comic item + 1 / Mag above base, cannot harm, turns to confetti
|
|
15
|
rage
|
incantation
|
1 round
|
self
|
self
|
1 + 1 minute
|
passive
|
caster becomes berserk
|
|
15
|
shove
|
incantation
|
1 round
|
close
|
1 + 1 creature
|
instantaneous
|
none
|
Push creatures in front of caster out of the way for 1 round, no effect on large or huge creatures
|
|
15
|
sleep
|
mentalism
|
1 round
|
medium
|
1 creature
|
instantaneous
|
none
|
As normal sleep
|
|
15
|
talk to critters
|
ritual
|
10 minutes
|
close
|
1 + 1 creatures
|
10 minutes
|
active
|
Can communicate only what they can understand
|
|
15
|
trip
|
incantation
|
1 round
|
short
|
1 + 1 creature
|
10 minutes
|
passive
|
walking, running, or charging targets trip and fall, lose action for the round
|
|
15
|
uncover
|
incantation
|
1 round
|
short
|
area
|
instantaneous
|
none
|
caster notices 1 hidden item or feature in the area + 1 per Mag above base
|
|
|
|
|
|
|
|
|
|
|
|
18
|
backwards
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
active
|
Target cannot walk forwards, only backwards. -1d6 combat, -1success to physical skills.
|
|
18
|
blast
|
incantation
|
1 round
|
medium
|
1 creature/item
|
instantaneous
|
none
|
Dam equal to Mag
|
|
18
|
change clothes
|
incantation
|
1 round
|
close
|
1 + 1 creature
|
instantaneous
|
none
|
new clothing, minimal metal, old clothes disappear
|
|
18
|
conjure lion
|
incantation
|
1 round
|
close
|
none
|
1 + 1 minute
|
active
|
average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight
|
|
18
|
create rope to bind
|
incantation
|
1 round
|
short
|
1 creature
|
permanent
|
none
|
Creates a flying pice of rope that ties itself around a target, Str of rope is equal to Mag, can be dispelled, cut, or pulled apart
|
|
18
|
curse
|
ritual
|
2 hours
|
city
|
1 + 1 creature
|
permanent
|
none
|
creature is effected with one random curse as per chart
|
|
18
|
curse of greed
|
mentalism
|
1 round
|
medium
|
1 + 1 creature
|
permanent
|
none
|
Must have talked to target, becomes overwhelminly greedy
|
|
18
|
desist
|
mentalism
|
1 round
|
short
|
1 creature
|
instantaneous
|
passive
|
if attacked, auto snap out of it (no protect)
|
|
18
|
double time
|
incantation
|
1 round
|
short
|
1 + 1 creature
|
10 minutes
|
none
|
+9 run, double normal speed
|
|
18
|
enchant armor
|
ritual
|
10 minutes
|
touch
|
1 suit of armor
|
10 + 10 minutes
|
none
|
as +1 armor, + 4 protection, no effect on magickal armor, no second castings
|
|
18
|
familiar
|
ritual
|
2 hours
|
short
|
none
|
instantaneous
|
none
|
summon a random familiar under player control, can take or deliver small objects, or spy and report back, requires regular feeding
|
|
18
|
find
|
ritual
|
10 minutes
|
regional
|
1 creature/item
|
instantaneous
|
none
|
Knowledge of direction, range, speed, and situation, vague visual image
|
|
18
|
fishy
|
incantation
|
1 round
|
self
|
self
|
10 + 10 minutes
|
passive
|
breath, move, see like a fish
|
|
18
|
giggles
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
uncontrollable giggling, take no actions, dispelled instantly if slapped or attacked
|
|
18
|
healing
|
ritual
|
10 minutes
|
touch
|
1 creature
|
instantaneous
|
none
|
A + A Mag above base
|
|
18
|
hide woodland trail
|
incantation
|
1 round
|
short
|
1 trail
|
1 + 1 hour
|
active
|
Vegetation grows, earth shifts to obscure trail as caster walks
|
|
18
|
hurt
|
incantation
|
1 round
|
short
|
1 creature
|
instantaneous
|
none
|
Dam equal to Mag / 2, ignores all armor and other protection
|
|
18
|
levitate
|
incantation
|
reflexive
|
self
|
self
|
1 + 1 minute
|
active
|
very slow movement in any direction, can be used reflexively if caster finds self falling
|
|
18
|
lift
|
incantation
|
1 round
|
short
|
1 creature
|
1 + 1 minute
|
active
|
Telekinesis, slow movement, mass by chart
|
|
18
|
lock
|
incantation
|
1 round
|
touch
|
1 barrier
|
1 + 1 year
|
none
|
One barrier
|
|
18
|
lose way
|
mentalism
|
1 round
|
long
|
1 creature
|
1 day
|
none
|
target will get completely lost, go the wrong way
|
|
18
|
magick missiles
|
incantation
|
1 round
|
long
|
N creatures
|
instantaneous
|
none
|
1 missile + 1 per Mag above base, Dam 12
|
|
18
|
mark to track
|
incantation
|
1 round
|
touch
|
1 item or creature
|
1 + 1 day
|
none
|
caster puts a magickal tracking device on the target, can find target accurately range and direction, tracker can be dispelled
|
|
18
|
psych out
|
mentalism
|
1 round
|
close
|
1 creature
|
10 minutes
|
passive
|
target becomes confused and disoriented, -1 success and -1d6 in combat, caster must begin and remain in melee combat with target
|
|
18
|
resist elements
|
ritual
|
10 minutes
|
self
|
self
|
10 + 10 days
|
none
|
Not effected badly by extremes of weather
|
|
18
|
scare
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
Target runs away
|
|
18
|
seeing double
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
target cannot see straight, -1 success to physical skill rolls and -1d6 in combat
|
|
18
|
shrink thing
|
ritual
|
10 minutes
|
touch
|
1 item
|
permanent
|
none
|
Reduce in size and mass to 0.1 kg, Siz 0 + 1 / Mag above base, until dispelled or relased by caster while touching
|
|
18
|
smell treasure
|
incantation
|
1 round
|
long
|
self
|
10 + 10 minutes
|
passive
|
caster senses the direction and range to the largest pile of treasure within range
|
|
18
|
stash
|
incantation
|
1 round
|
short
|
1 item
|
permanent
|
none
|
1 small hidden item becomes unfindable except to caster, Siz if item increases with Mag above base
|
|
18
|
talk to plants
|
ritual
|
10 minutes
|
close
|
1 + 1 plants
|
10 minutes
|
active
|
Can communicate only what they can understand
|
|
18
|
veracity
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
active
|
Sence truth of statements, Will vs Resistance once against each target
|
|
18
|
walk on water
|
incantation
|
1 round
|
self
|
self
|
1 + 1 minute
|
active
|
walk on calm body of water
|
|
|
|
|
|
|
|
|
|
|
|
21
|
amnesia
|
mentalism
|
1 round
|
short
|
1 creature
|
permanent
|
none
|
Lose all memory, can be dispelled
|
|
21
|
animal form
|
incantation
|
1 round
|
self
|
self
|
10 + 10 minutes
|
active
|
One of hawk, wolf, bear, owl, carp, or squirrel
|
|
21
|
blend into woods
|
incantation
|
1 round
|
self
|
self
|
10 + 10 minutes
|
active
|
Undetectable except to magick
|
|
21
|
calm
|
incantation
|
1 round
|
short
|
area
|
10 + 10 minutes
|
passive
|
anxiety and stress are alleviated to a minor degree in area, no effect on violence, only on an argument that may lead to violence
|
|
21
|
change shape
|
incantation
|
1 round
|
self
|
self
|
10 + 10 minutes
|
passive
|
Same general weight but any animal shape, e.g. human to large dog, gain no special abilities of new form, e.g. cannot fly, breath fire, etc.
|
|
21
|
cheat
|
incantation
|
1 round
|
touch
|
1 game of chance
|
instantaneous
|
none
|
One hand/round of a game of chance goes your way, dice flip, cards change face, etc. for you to win
|
|
21
|
conjure grizzly
|
incantation
|
1 round
|
close
|
none
|
1 + 1 minute
|
active
|
average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight
|
|
21
|
cure
|
ritual
|
10 minutes
|
touch
|
1 creature
|
instantaneous
|
none
|
1 disease or poison, caster immune while touching
|
|
21
|
extinguish fire
|
ritual
|
10 minutes
|
long
|
area
|
instantaneous
|
none
|
Put out fire in 1 acre + 1 per Mag above base
|
|
21
|
floating eye
|
ritual
|
10 minutes
|
city
|
self
|
1 + 1 minute
|
active
|
As dark vision, flies at bird speed, insubstantial but visible, glows slightly
|
|
21
|
fog
|
incantation
|
1 round
|
long
|
area
|
10 + 10 minutes
|
passive
|
dense fog fills the area, 10m visibility
|
|
21
|
god form
|
ritual
|
10 minutes
|
self
|
self
|
1 + 1 minute
|
passive
|
change shape to creature appropriate to religion, no special abilities, same size, (other restrictions...)
|
|
21
|
holy cure
|
incantation
|
1 round
|
touch
|
1 creature
|
instantaneous
|
none
|
1 disease or poison, caster immune while touching
|
|
21
|
influence
|
mentalism
|
1 round
|
short
|
1 creature
|
instantaneous
|
none
|
Must communicate, simple attitude/memory change
|
|
21
|
pegasus transformation
|
incantation
|
1 round
|
self
|
self
|
10 + 10 minutes
|
passive
|
Change shape into a pegasus, average stats, normal abilities, retain intelligence, cannot cast spells
|
|
21
|
prophesy
|
ritual
|
10 minutes
|
self
|
self
|
instantaneous
|
none
|
Ask the GM for a vision about a particular subject (restrictions...)
|
|
21
|
remove trace
|
incantation
|
1 round
|
short
|
area
|
1 + 1 minute
|
passive
|
Remove signs of visit as caster backtracks steps
|
|
21
|
spy
|
ritual
|
10 minutes
|
regional
|
area
|
10 + 10 minutes
|
passive
|
caster can view a remote scene of known characters or a known location
|
|
21
|
sticky goo
|
incantation
|
1 round
|
short
|
area
|
10 + 10 minutes
|
none
|
floor of a room is covered in goo, Str equal to 23, Str verses Str roll to take one step
|
|
21
|
talk to the spirits
|
ritual
|
10 minutes
|
close
|
1 + 1 creature
|
10 minutes
|
active
|
Can communicate only what they can understand
|
|
21
|
tasty
|
incantation
|
1 round
|
short
|
1 creature
|
10 + 10 minutes
|
passive
|
target gains a scent that only monsters can smell, all monsters within long range will approach to eat target
|
|
21
|
transmit disease
|
incantation
|
1 round
|
touch
|
1 creature
|
instantaneous
|
none
|
transmit a disease to touched creature, random disease from chart
|
|
21
|
wall of bricks
|
incantation
|
1 round
|
short
|
area
|
10 + 10 minutes
|
none
|
fills doorway or corridor
|
|
21
|
zombify
|
ritual
|
2 hours
|
touch
|
1 creature
|
instantaneous
|
none
|
turns one dead creature into a zombie or skeleton
|
|
|
|
|
|
|
|
|
|
|
|
24
|
arborial transformation
|
incantation
|
1 round
|
self
|
self
|
10 + 10 minutes
|
passive
|
Any type of tree, average size, cannot move or act, can still hear and see
|
|
24
|
away daemon
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
Daemonic entity moves away from caster for the duration
|
|
24
|
beauty
|
ritual
|
2 hours
|
self
|
self
|
1 + 1 year
|
none
|
caster's looks change to beautiful
|
|
24
|
blind
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
target loses normal, night, dark, and black vision
|
|
24
|
block
|
incantation
|
reflexive
|
self
|
1 creature
|
instantaneous
|
none
|
One known attack, Prot equal to Mag
|
|
24
|
change form
|
incantation
|
1 round
|
self
|
self
|
10 + 10 minutes
|
passive
|
Same general weight, basic shape, nothing more specific, change shape into a plant or into a lump of rock, cannot move or act, can still hear and see
|
|
24
|
change size
|
incantation
|
1 round
|
self
|
self
|
1 + 1 minute
|
passive
|
Change size to half normal (Siz/Str -9) or double normal (Siz/Str +9). Clothes and equipment do not change size.
|
|
24
|
conjure gargoyle
|
incantation
|
1 round
|
close
|
none
|
1 + 1 minute
|
passive
|
average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight
|
|
24
|
conjure ogre
|
incantation
|
1 round
|
close
|
none
|
1 + 1 minute
|
active
|
average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight
|
|
24
|
destroy undead
|
mentalism
|
1 round
|
short
|
1 creature
|
instantaneous
|
none
|
Undead entity crumbles dust, disolves, etc.
|
|
24
|
dragon transformation
|
incantation
|
1 round
|
self
|
self
|
10 + 10 minutes
|
passive
|
Change shape into a young dragon, average stats, normal abilities, retain intelligence, cannot cast spells
|
|
24
|
eavesdrop
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
overhear the thoughts of the target
|
|
24
|
flight
|
incantation
|
1 round
|
self
|
self
|
1 + 1 minute
|
passive
|
Bird speed
|
|
24
|
fling
|
incantation
|
reflexive
|
close
|
1 creature
|
instantaneous
|
none
|
Push target away into wall, damage is Mag/2, can be used reflexively to avoid a known attack, no effect on large or huge targets
|
|
24
|
geas
|
ritual
|
10 minutes
|
close
|
area
|
1 + 1 day
|
none
|
Targets in area agree to take on a certain task, A damage per hour if not
|
|
24
|
icewall
|
incantation
|
1 round
|
short
|
area
|
10 + 10 minutes
|
none
|
fills doorway or corridor
|
|
24
|
mystic vision
|
incantation
|
1 round
|
self
|
self
|
10 + 10 minutes
|
passive
|
Gain mystic vision sense
|
|
24
|
reveal
|
incantation
|
1 round
|
short
|
area
|
1 + 1 minute
|
passive
|
all invisible creatures and items within short range glow yellow, fully visible
|
|
24
|
rubbery transformation
|
incantation
|
reflexive
|
self
|
self
|
1 + 1 minute
|
passive
|
body turns to soft rubber, bounce if fall, +4 protection, -1 success with any physical skills, -1d6 in combat
|
|
24
|
spirit servant
|
ritual
|
10 minutes
|
close
|
none
|
10 + 10 minutes
|
passive
|
average human servant skill and strength, invisible and intangible to others, cannot fight, cannot be physically harmed
|
|
24
|
sunlight
|
incantation
|
1 round
|
self
|
self
|
1 + 1 minute
|
passive
|
sunlight emanates from the caster and fills a room, normal vision -1 skill -1d6 combat, dark vision creatures blinded, caster is effected
|
|
24
|
wardings
|
ritual
|
10 minutes
|
medium
|
area
|
1 + 1 hour
|
none
|
caster will sense the approach of any entity small or larger
|
|
|
|
|
|
|
|
|
|
|
|
27
|
animate statue
|
|
|
|
|
|
|
|
|
27
|
banquet
|
incantation
|
1 round
|
close
|
area
|
instantaneous
|
none
|
create a banquet of food and drink for 1 creature plus 1 per Mag above base, utensils etc. dissolve when done or removed
|
|
27
|
conjure agent
|
ritual
|
10 minutes
|
close
|
none
|
10 + 10 minutes
|
passive
|
conjure up a small harmless animal or daemon under player control, can take or deliver small objects, or spy and report back
|
|
27
|
contaminate
|
|
|
|
|
|
|
|
|
27
|
double
|
incantation
|
1 round
|
self
|
self
|
1 + 1 minute
|
passive
|
Create a physical copy of yourself. Original does not gain double's experience, wounds, etc.
|
|
27
|
great ball of fire
|
incantation
|
1 round
|
medium
|
area
|
instantaneous
|
none
|
explodes near target or fill a room, dam equal to Mag /2, fire singes but does not spread
|
|
27
|
turn to mist
|
incantation
|
reflexive
|
self
|
self
|
1 + 1 minute
|
active
|
Caster becomes mist, stuff is left behind, fly slowly, blown by wind, can be captured in a bellows
|
|
27
|
water to tar
|
ritual
|
10 minutes
|
short
|
area
|
instantaneous
|
none
|
water becomes viscous tar, volume by Mag
|
|
|
|
|
|
|
|
|
|
|
|
30
|
aura of fear
|
ritual
|
10 minutes
|
touch
|
1 creature
|
1 + 1 minute
|
passive
|
target causes fear, opponents must make a will roll to attack, if charged, or if damaged in combat, if miss then run away
|
|
30
|
bamph
|
incantation
|
reflexive
|
self
|
self
|
instantaneous
|
none
|
teleport 1m + 1m / Mag above base in any direction, spell fails if caster cannot fit in area
|
|
30
|
banish daemon
|
mentalism
|
1 round
|
short
|
1 creature
|
instantaneous
|
none
|
Daemonic entity disolves, returns to hell, etc.
|
|
30
|
breach
|
ritual
|
10 minutes
|
touch
|
1 wall
|
1 + 1 minute
|
active
|
create a temporary opening in a wall large enough to pass large creatures
|
|
30
|
conjure troll
|
incantation
|
1 round
|
close
|
none
|
1 + 1 minute
|
active
|
average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight
|
|
30
|
control weather
|
ritual
|
2 hours
|
city
|
area
|
1 + 1 day
|
none
|
change weather to one of sunny, cloudy, or light rain in area
|
|
30
|
curse of years
|
ritual
|
2 hours
|
city
|
1 + 1 creature
|
permanent
|
none
|
target becomes old
|
|
30
|
darkness
|
incantation
|
1 round
|
medium
|
area
|
10 + 10 minutes
|
passive
|
darkness impenetrable to all sight except mystic vision fills the area
|
|
30
|
enslave
|
ritual
|
10 minutes
|
close
|
1 creature
|
1 + 1 year
|
none
|
servant, cannot run away, must follow reasonable orders
|
|
30
|
get away
|
incantation
|
reflexive
|
self
|
self
|
instantaneous
|
none
|
caster is teleported to a new relatively safe location, but with silly effects, such as in the flour barrel, on the dung heap, etc.
|
|
30
|
ghostly tansformation
|
incantation
|
reflexive
|
self
|
self
|
1 + 1 minute
|
active
|
caster and stuff become insubstantial, can walk through walls, float up and down
|
|
30
|
imprison
|
incantation
|
1 round
|
short
|
1 creature
|
10 + 10 minutes
|
passive
|
teleport creature and all stuff to scary extradimensional place, returns when spell expires, normal sized
|
|
30
|
lingering death
|
ritual
|
2 hours
|
city
|
1 + 1 creature
|
semipermanent
|
none
|
targets take an A wound per day until dead, caster is killed, or this spell is dispelled (once for all targets)
|
|
30
|
marionette
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
active
|
Control actions, if violently opposed to action can try to resist and roll mag vs will again to break spell
|
|
30
|
shrink
|
incantation
|
reflexive
|
self
|
self
|
1 + 1 minute
|
active
|
caster shrinks to tiny size
|
|
30
|
suck dry
|
mentalism
|
1 round
|
touch
|
1 creature
|
10 minutes
|
active
|
Touch target, if win mentalism combat, becomes paralyzed, do A damage per round until dead
|
|
30
|
turn to stone
|
mentalism
|
1 round
|
short
|
1 creature
|
permanent
|
none
|
Target and stuff becomes a non-living stone statue. Shattering destroys/kills.
|
|
|
|
|
|
|
|
|
|
|
|
33
|
astral projection
|
ritual
|
10 minutes
|
self
|
self
|
10 + 10 minutes
|
active
|
insubstantial and invisible, body remains behind, travel at bird speed
|
|
33
|
conjure giant
|
incantation
|
1 round
|
close
|
none
|
1 + 1 minute
|
active
|
average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight
|
|
33
|
death touch
|
mentalism
|
1 round
|
touch
|
1 creature
|
semipermanent
|
active
|
target is paralyzed and takes an A per round until dead
|
|
33
|
mind probe
|
mentalism
|
1 round
|
touch
|
1 creature
|
10 minutes
|
active
|
read the target's mind, including attitudes, history, names, and faces
|
|
33
|
miniaturize
|
mentalism
|
1 round
|
short
|
1 creature
|
10 minutes
|
passive
|
shrink target to tiny size
|
|
33
|
missile protection
|
incantation
|
1 round
|
close
|
area
|
1 + 1 minute
|
passive
|
-3 successes to missile attacks against anyone in the area
|
|
33
|
quest
|
ritual
|
10 minutes
|
close
|
area
|
1 + 1 year
|
none
|
Targets in area agree to take on a certain task, A damage per day if not
|
|
33
|
return
|
incantation
|
reflexive
|
self
|
self
|
instantaneous
|
none
|
teleportation, caster returns home to a prepared location
|
|
33
|
suck soul
|
mentalism
|
1 round
|
short
|
1 creature
|
semipermanent
|
active
|
additional Wil verses Wil roll, loser dies
|
|
33
|
swap
|
incantation
|
1 round
|
region
|
self
|
instantaneous
|
none
|
teleport, swap places with willing agent, must be in communication
|
|
33
|
travel dimensions
|
ritual
|
10 minutes
|
close
|
1 + 1 creatures
|
instantaneous
|
none
|
creatures and stuff, known dimensions
|
|
33
|
undead immunity
|
incantation
|
1 round
|
self
|
self
|
1 + 1 minute
|
passive
|
Undead entities may not touch, attack, get within close range of caster
|
|
33
|
watery death
|
ritual
|
10 minutes
|
long
|
area
|
10 minutes
|
active
|
fills a known pit, room, etc. with water over 10 minutes, volume increases with Mag
|
|
|
|
|
|
|
|
|
|
|
|
36-39
|
behind you
|
incantation
|
1 round
|
self
|
self
|
instantaneous
|
none
|
cast while enemy is charging, teleports caster directly behind charger to free attack the next round
|
|
36-39
|
conjure wyvern
|
incantation
|
1 round
|
close
|
none
|
1 + 1 minute
|
active
|
average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight
|
|
36-39
|
daemonic immunity
|
incantation
|
1 round
|
self
|
self
|
1 + 1 minute
|
passive
|
Daemonic entities may not touch, attack, get within close range of caster
|
|
36-39
|
demolish
|
ritual
|
10 minutes
|
long
|
area
|
10 minutes
|
none
|
shape a house sized structure apart over 10 minutes, rubble remains, can be used to cause a cave in underground
|
|
36-39
|
go get them
|
incantation
|
reflexive
|
self
|
self
|
instantaneous
|
none
|
send/teleport willing minions from here to there, must have some way to see there
|
|
36-39
|
wait here
|
ritual
|
10 minutes
|
touch
|
1 + 1 creature
|
semipermanent
|
none
|
put a creature in suspended animation until another creature approaches, spell recurs if the creature falls asleep in the same area
|
|
|
|
|
|
|
|
|
|
|
|
45
|
conjure adult dragon
|
incantation
|
1 round
|
close
|
none
|
1 + 1 minute
|
active
|
average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight
|
|
42
|
conjure malrog
|
incantation
|
1 round
|
close
|
none
|
1 + 1 minute
|
active
|
average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight
|
|
45
|
daemonic cleansing
|
mentalism
|
1 round
|
short
|
area
|
instantaneous
|
none
|
Daemonic entities within area disolve, return to hell, etc.
|
|
42
|
eclipse the sun
|
ritual
|
10 minutes
|
city
|
area
|
1 + 1 minute
|
active
|
blot out the sun as seen in area
|
|
42
|
get back here
|
incantation
|
1 round
|
long
|
1 + 1 creature
|
instantaneous
|
none
|
call/teleport willing minion from there to here, must be in some kind of contact
|
|
45
|
task master
|
ritual
|
2 hours
|
short
|
1 + 1 creature
|
permanent
|
none
|
remain in psychic contact with willing subjects, see and through through them, caster initiated short communication
|
|
42
|
undead cleansing
|
mentalism
|
1 round
|
short
|
area
|
instantaneous
|
none
|
Undead entities within area crumble dust, disolve, etc.
|
|
|
|
|
|
|
|
|
|
|
|
48-51
|
destroy
|
ritual
|
10 minutes
|
touch
|
1 item
|
instantaneous
|
none
|
completely destroy one small item, turns to fine powder, item can be magickal
|
|
48-51
|
possession
|
mentalism
|
reflexive
|
close
|
1 creature
|
instantaneous
|
none
|
take over the body and mind of a person, original body is disguarded and dies, may be cast reflexively at time of death, original body occupant may fight for control
|
|
48-51
|
stop time
|
incantation
|
1 round
|
medium
|
area
|
1 + 1 minute
|
active
|
caster may walk between two moments in time (lots of restrictions)
|
|
48-51
|
unkillable
|
incantation
|
reflexive
|
self
|
self
|
1 minute
|
active
|
caster uses this spell at moment of death, spirit does not leave body, over the duration body heals and caster is alive again
|