IGS Games

 

 

Mag

Spell

Type

Casting Time

Range

Target

Duration

Concentration

Brief Description

 

 

 

 

 

 

 

 

 

12

animal talk

incantation

1 round

regional

1 item

1 + 1 minute

active

caster must be able to view remote area, cast upon a tame animal such as a house cat, caster speaks for duration

12

ants

incantation

1 round

medium

area

10 + 10 minutes

passive

all regular ants in the area converge on a specified spot, used to spoil picnics

12

break

incantation

1 round

short

1 small item

instantaneous

none

Break one small item, e.g. sword, does not work on magickal items, does work on high tech items

12

change color

incantation

1 round

self

self

1 + 1 minute

passive

Change color of self and equipment to new single color, can change color each round

12

clam up

mentalism

1 round

short

1 creature

10 minutes

passive

Cannot make any vocal sound

12

clothes begone

incantation

1 round

short

1 creature

instantaneous

none

target's clothing (leather, cotton, wool, fur) disappear, no effect on anything that is inherently metal or rock

12

cluck like a chicken

mentalism

1 round

short

1 creature

10 minutes

passive

All speech sounds like a chicken squacking

12

conjure horse

ritual

10 minutes

close

none

1 + 1 day

none

average stats, normal riding horse, with saddle

12

create water

ritual

10 minutes

touch

1 wall or rock

instantaneous

none

Enough water for 1 person + 1 per Mag above base for 10 days

12

drop

incantation

1 round

short

1 creature

instantaneous

none

Human sized target, drop one of hand held sword, shield, etc.

12

graffiti

incantation

1 round

touch

1 wall

permanent

none

Wall becomes covered in appropriate graffiti

12

green thumb

ritual

2 hours

long

area

semipermanent

none

Healthy double speed growth, effect halving every following year, 1 acre + 1 per mag above base

12

holy healing

incantation

1 round

touch

1 creature

instantaneous

none

A + A Mag above base

12

illuminate

incantation

1 round

touch

1 small item

1 + 1 hour

none

Lantern light

12

inanimate talk

incantation

1 round

regional

1 item

1 + 1 minute

active

caster must be able to view remote area, cast upon an inanimate mouth such as a statue, caster speaks for duration

12

rubberize

incantation

1 round

short

1 small item

1 + 1 minute

passive

Makes one small item, e.g. sword, rubbery and useless

12

seeing things

mentalism

1 round

short

1 creature

10 minutes

passive

Target sees clown faced pink gargoyles in addition to the real environment

12

spit and polish

incantation

1 round

self

self

instantaneous

none

Cleans clothes, polishes armor, brushes teeth, and combs hair

12

tidy room

incantation

1 round

short

area

instantaneous

none

a single room is washed, picked up, and straightened

12

tired

mentalism

1 round

medium

1 creature

10 minutes

passive

Target is tired, and would prefer to sit down and rest a bit.

12

unsleep

ritual

10 minutes

self

self

1 + 1 day

passive

caster has no need for sleep

12

voices

mentalism

1 round

short

1 creature

10 minutes

passive

target talks in strange comical noises instead of words

 

 

 

 

 

 

 

 

 

15

animal command

mentalism

1 round

short

1 creature

instantaneous

none

Command one animal of average intelligence 4 or less to quiet down, run away, or attack someone else

15

away undead

mentalism

1 round

short

1 creature

10 minutes

passive

Undead entity moves away from caster for the duration

15

babel

mentalism

1 round

short

1 creature

10 minutes

passive

All knowledge of original language is replaced with a new alien one. Cannot speak, read, or understand old language.

15

bless

ritual

10 minutes

touch

1 + 1 creature

instantaneous

none

+1 combat, +1d6 to skill rolls, 1 target + 1 per Mag above base

15

break fall

incantation

reflexive

self

self

1 + 1 minute

active

Float down to ground slowly, can be used reflexively to catch self if falling

15

change looks

incantation

1 round

self

self

10 + 10 minutes

passive

Same general weight and shape, e.g. human to orc, can create an exact duplicate of another

15

climb

incantation

1 round

self

self

1 + 1 minute

passive

Climb like a lizard or spider on any wall, not ceiling

15

command undead

mentalism

1 round

short

1 creature

10 minutes

none

give simple commands to an undead creature such as leave, attack, guard, etc., one command per round

15

conjure wolf

incantation

1 round

close

none

1 + 1 minute

active

average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight

15

conjure zombie

incantation

1 round

close

none

1 + 1 minute

active

average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight

15

curse of ugliness

ritual

2 hours

city

1 + 1 creature

permanent

none

Must have talked to target, looks change to ugly

15

enchant weapon

ritual

10 minutes

touch

1 suit of armor

10 + 10 minutes

none

as +1 melee weapon, +1d6 in combat, no effect on magickal weapons, no second castings

15

feed the hungry

ritual

10 minutes

touch

food

instantaneous

none

Increase amount of food to feed 1 person + 1 / Mag above base

15

ghost light

incantation

1 round

touch

1 small item

10 + 10 minutes

passive

like illuminate, but only spell casters see the light

15

hide

incantation

1 round

self

self

1 + 1 minute

active

invisible as long as caster does not move, talk, or act in any way

15

hunger

mentalism

1 round

short

1 creature

10 minutes

passive

uncontrollable hunger, take no action except to find food and eat, spell expire instantly if attacked

15

intoxicate

mentalism

1 round

close

1 creature

instantaneous

passive

Makes target drunk, as if target had consumed much alcohol.

15

jump

incantation

reflexive

self

self

instantaneous

none

caster leaps 3m + 1m / Mag above base, can be used to avoid a melee attack, must have room to jump

15

key

incantation

1 round

touch

1 barrier

instantaneous

passive

Unlock one barrier

15

lead foot

mentalism

1 round

medium

1 creature

10 minutes

passive

-9 Run, 1/2 speed

15

mask

incantation

1 round

short

1 creature

1 + 1 minute

passive

target's face becomes the clown face of the pink gargoyle

15

medic

incantation

1 round

touch

1 creature

instantaneous

none

wounded target, become conscious if unconscious, stabalize if dying

15

mend

ritual

10 minutes

touch

1 small item

instantaneous

none

Repair one small item, does not work on magickal or high tech items

15

night vision

incantation

1 round

self

self

10 + 10 minutes

passive

gain sense of night vision

15

now you see it

incantation

1 round

touch

none

1 minute

active

create 1 comic item + 1 / Mag above base, cannot harm, turns to confetti

15

rage

incantation

1 round

self

self

1 + 1 minute

passive

caster becomes berserk

15

shove

incantation

1 round

close

1 + 1 creature

instantaneous

none

Push creatures in front of caster out of the way for 1 round, no effect on large or huge creatures

15

sleep

mentalism

1 round

medium

1 creature

instantaneous

none

As normal sleep

15

talk to critters

ritual

10 minutes

close

1 + 1 creatures

10 minutes

active

Can communicate only what they can understand

15

trip

incantation

1 round

short

1 + 1 creature

10 minutes

passive

walking, running, or charging targets trip and fall, lose action for the round

15

uncover

incantation

1 round

short

area

instantaneous

none

caster notices 1 hidden item or feature in the area + 1 per Mag above base

 

 

 

 

 

 

 

 

 

18

backwards

mentalism

1 round

short

1 creature

10 minutes

active

Target cannot walk forwards, only backwards. -1d6 combat, -1success to physical skills.

18

blast

incantation

1 round

medium

1 creature/item

instantaneous

none

Dam equal to Mag

18

change clothes

incantation

1 round

close

1 + 1 creature

instantaneous

none

new clothing, minimal metal, old clothes disappear

18

conjure lion

incantation

1 round

close

none

1 + 1 minute

active

average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight

18

create rope to bind

incantation

1 round

short

1 creature

permanent

none

Creates a flying pice of rope that ties itself around a target, Str of rope is equal to Mag, can be dispelled, cut, or pulled apart

18

curse

ritual

2 hours

city

1 + 1 creature

permanent

none

creature is effected with one random curse as per chart

18

curse of greed

mentalism

1 round

medium

1 + 1 creature

permanent

none

Must have talked to target, becomes overwhelminly greedy

18

desist

mentalism

1 round

short

1 creature

instantaneous

passive

if attacked, auto snap out of it (no protect)

18

double time

incantation

1 round

short

1 + 1 creature

10 minutes

none

+9 run, double normal speed

18

enchant armor

ritual

10 minutes

touch

1 suit of armor

10 + 10 minutes

none

as +1 armor, + 4 protection, no effect on magickal armor, no second castings

18

familiar

ritual

2 hours

short

none

instantaneous

none

summon a random familiar under player control, can take or deliver small objects, or spy and report back, requires regular feeding

18

find

ritual

10 minutes

regional

1 creature/item

instantaneous

none

Knowledge of direction, range, speed, and situation, vague visual image

18

fishy

incantation

1 round

self

self

10 + 10 minutes

passive

breath, move, see like a fish

18

giggles

mentalism

1 round

short

1 creature

10 minutes

passive

uncontrollable giggling, take no actions, dispelled instantly if slapped or attacked

18

healing

ritual

10 minutes

touch

1 creature

instantaneous

none

A + A Mag above base

18

hide woodland trail

incantation

1 round

short

1 trail

1 + 1 hour

active

Vegetation grows, earth shifts to obscure trail as caster walks

18

hurt

incantation

1 round

short

1 creature

instantaneous

none

Dam equal to Mag / 2, ignores all armor and other protection

18

levitate

incantation

reflexive

self

self

1 + 1 minute

active

very slow movement in any direction, can be used reflexively if caster finds self falling

18

lift

incantation

1 round

short

1 creature

1 + 1 minute

active

Telekinesis, slow movement, mass by chart

18

lock

incantation

1 round

touch

1 barrier

1 + 1 year

none

One barrier

18

lose way

mentalism

1 round

long

1 creature

1 day

none

target will get completely lost, go the wrong way

18

magick missiles

incantation

1 round

long

N creatures

instantaneous

none

1 missile + 1 per Mag above base, Dam 12

18

mark to track

incantation

1 round

touch

1 item or creature

1 + 1 day

none

caster puts a magickal tracking device on the target, can find target accurately range and direction, tracker can be dispelled

18

psych out

mentalism

1 round

close

1 creature

10 minutes

passive

target becomes confused and disoriented, -1 success and -1d6 in combat, caster must begin and remain in melee combat with target

18

resist elements

ritual

10 minutes

self

self

10 + 10 days

none

Not effected badly by extremes of weather

18

scare

mentalism

1 round

short

1 creature

10 minutes

passive

Target runs away

18

seeing double

mentalism

1 round

short

1 creature

10 minutes

passive

target cannot see straight, -1 success to physical skill rolls and -1d6 in combat

18

shrink thing

ritual

10 minutes

touch

1 item

permanent

none

Reduce in size and mass to 0.1 kg, Siz 0 + 1 / Mag above base, until dispelled or relased by caster while touching

18

smell treasure

incantation

1 round

long

self

10 + 10 minutes

passive

caster senses the direction and range to the largest pile of treasure within range

18

stash

incantation

1 round

short

1 item

permanent

none

1 small hidden item becomes unfindable except to caster, Siz if item increases with Mag above base

18

talk to plants

ritual

10 minutes

close

1 + 1 plants

10 minutes

active

Can communicate only what they can understand

18

veracity

mentalism

1 round

short

1 creature

10 minutes

active

Sence truth of statements, Will vs Resistance once against each target

18

walk on water

incantation

1 round

self

self

1 + 1 minute

active

walk on calm body of water

 

 

 

 

 

 

 

 

 

21

amnesia

mentalism

1 round

short

1 creature

permanent

none

Lose all memory, can be dispelled

21

animal form

incantation

1 round

self

self

10 + 10 minutes

active

One of hawk, wolf, bear, owl, carp, or squirrel

21

blend into woods

incantation

1 round

self

self

10 + 10 minutes

active

Undetectable except to magick

21

calm

incantation

1 round

short

area

10 + 10 minutes

passive

anxiety and stress are alleviated to a minor degree in area, no effect on violence, only on an argument that may lead to violence

21

change shape

incantation

1 round

self

self

10 + 10 minutes

passive

Same general weight but any animal shape, e.g. human to large dog, gain no special abilities of new form, e.g. cannot fly, breath fire, etc.

21

cheat

incantation

1 round

touch

1 game of chance

instantaneous

none

One hand/round of a game of chance goes your way, dice flip, cards change face, etc. for you to win

21

conjure grizzly

incantation

1 round

close

none

1 + 1 minute

active

average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight

21

cure

ritual

10 minutes

touch

1 creature

instantaneous

none

1 disease or poison, caster immune while touching

21

extinguish fire

ritual

10 minutes

long

area

instantaneous

none

Put out fire in 1 acre + 1 per Mag above base

21

floating eye

ritual

10 minutes

city

self

1 + 1 minute

active

As dark vision, flies at bird speed, insubstantial but visible, glows slightly

21

fog

incantation

1 round

long

area

10 + 10 minutes

passive

dense fog fills the area, 10m visibility

21

god form

ritual

10 minutes

self

self

1 + 1 minute

passive

change shape to creature appropriate to religion, no special abilities, same size, (other restrictions...)

21

holy cure

incantation

1 round

touch

1 creature

instantaneous

none

1 disease or poison, caster immune while touching

21

influence

mentalism

1 round

short

1 creature

instantaneous

none

Must communicate, simple attitude/memory change

21

pegasus transformation

incantation

1 round

self

self

10 + 10 minutes

passive

Change shape into a pegasus, average stats, normal abilities, retain intelligence, cannot cast spells

21

prophesy

ritual

10 minutes

self

self

instantaneous

none

Ask the GM for a vision about a particular subject (restrictions...)

21

remove trace

incantation

1 round

short

area

1 + 1 minute

passive

Remove signs of visit as caster backtracks steps

21

spy

ritual

10 minutes

regional

area

10 + 10 minutes

passive

caster can view a remote scene of known characters or a known location

21

sticky goo

incantation

1 round

short

area

10 + 10 minutes

none

floor of a room is covered in goo, Str equal to 23, Str verses Str roll to take one step

21

talk to the spirits

ritual

10 minutes

close

1 + 1 creature

10 minutes

active

Can communicate only what they can understand

21

tasty

incantation

1 round

short

1 creature

10 + 10 minutes

passive

target gains a scent that only monsters can smell, all monsters within long range will approach to eat target

21

transmit disease

incantation

1 round

touch

1 creature

instantaneous

none

transmit a disease to touched creature, random disease from chart

21

wall of bricks

incantation

1 round

short

area

10 + 10 minutes

none

fills doorway or corridor

21

zombify

ritual

2 hours

touch

1 creature

instantaneous

none

turns one dead creature into a zombie or skeleton

 

 

 

 

 

 

 

 

 

24

arborial transformation

incantation

1 round

self

self

10 + 10 minutes

passive

Any type of tree, average size, cannot move or act, can still hear and see

24

away daemon

mentalism

1 round

short

1 creature

10 minutes

passive

Daemonic entity moves away from caster for the duration

24

beauty

ritual

2 hours

self

self

1 + 1 year

none

caster's looks change to beautiful

24

blind

mentalism

1 round

short

1 creature

10 minutes

passive

target loses normal, night, dark, and black vision

24

block

incantation

reflexive

self

1 creature

instantaneous

none

One known attack, Prot equal to Mag

24

change form

incantation

1 round

self

self

10 + 10 minutes

passive

Same general weight, basic shape, nothing more specific, change shape into a plant or into a lump of rock, cannot move or act, can still hear and see

24

change size

incantation

1 round

self

self

1 + 1 minute

passive

Change size to half normal (Siz/Str -9) or double normal (Siz/Str +9). Clothes and equipment do not change size.

24

conjure gargoyle

incantation

1 round

close

none

1 + 1 minute

passive

average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight

24

conjure ogre

incantation

1 round

close

none

1 + 1 minute

active

average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight

24

destroy undead

mentalism

1 round

short

1 creature

instantaneous

none

Undead entity crumbles dust, disolves, etc.

24

dragon transformation

incantation

1 round

self

self

10 + 10 minutes

passive

Change shape into a young dragon, average stats, normal abilities, retain intelligence, cannot cast spells

24

eavesdrop

mentalism

1 round

short

1 creature

10 minutes

passive

overhear the thoughts of the target

24

flight

incantation

1 round

self

self

1 + 1 minute

passive

Bird speed

24

fling

incantation

reflexive

close

1 creature

instantaneous

none

Push target away into wall, damage is Mag/2, can be used reflexively to avoid a known attack, no effect on large or huge targets

24

geas

ritual

10 minutes

close

area

1 + 1 day

none

Targets in area agree to take on a certain task, A damage per hour if not

24

icewall

incantation

1 round

short

area

10 + 10 minutes

none

fills doorway or corridor

24

mystic vision

incantation

1 round

self

self

10 + 10 minutes

passive

Gain mystic vision sense

24

reveal

incantation

1 round

short

area

1 + 1 minute

passive

all invisible creatures and items within short range glow yellow, fully visible

24

rubbery transformation

incantation

reflexive

self

self

1 + 1 minute

passive

body turns to soft rubber, bounce if fall, +4 protection, -1 success with any physical skills, -1d6 in combat

24

spirit servant

ritual

10 minutes

close

none

10 + 10 minutes

passive

average human servant skill and strength, invisible and intangible to others, cannot fight, cannot be physically harmed

24

sunlight

incantation

1 round

self

self

1 + 1 minute

passive

sunlight emanates from the caster and fills a room, normal vision -1 skill -1d6 combat, dark vision creatures blinded, caster is effected

24

wardings

ritual

10 minutes

medium

area

1 + 1 hour

none

caster will sense the approach of any entity small or larger

 

 

 

 

 

 

 

 

 

27

animate statue

 

 

 

 

 

 

 

27

banquet

incantation

1 round

close

area

instantaneous

none

create a banquet of food and drink for 1 creature plus 1 per Mag above base, utensils etc. dissolve when done or removed

27

conjure agent

ritual

10 minutes

close

none

10 + 10 minutes

passive

conjure up a small harmless animal or daemon under player control, can take or deliver small objects, or spy and report back

27

contaminate

 

 

 

 

 

 

 

27

double

incantation

1 round

self

self

1 + 1 minute

passive

Create a physical copy of yourself. Original does not gain double's experience, wounds, etc.

27

great ball of fire

incantation

1 round

medium

area

instantaneous

none

explodes near target or fill a room, dam equal to Mag /2, fire singes but does not spread

27

turn to mist

incantation

reflexive

self

self

1 + 1 minute

active

Caster becomes mist, stuff is left behind, fly slowly, blown by wind, can be captured in a bellows

27

water to tar

ritual

10 minutes

short

area

instantaneous

none

water becomes viscous tar, volume by Mag

 

 

 

 

 

 

 

 

 

30

aura of fear

ritual

10 minutes

touch

1 creature

1 + 1 minute

passive

target causes fear, opponents must make a will roll to attack, if charged, or if damaged in combat, if miss then run away

30

bamph

incantation

reflexive

self

self

instantaneous

none

teleport 1m + 1m / Mag above base in any direction, spell fails if caster cannot fit in area

30

banish daemon

mentalism

1 round

short

1 creature

instantaneous

none

Daemonic entity disolves, returns to hell, etc.

30

breach

ritual

10 minutes

touch

1 wall

1 + 1 minute

active

create a temporary opening in a wall large enough to pass large creatures

30

conjure troll

incantation

1 round

close

none

1 + 1 minute

active

average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight

30

control weather

ritual

2 hours

city

area

1 + 1 day

none

change weather to one of sunny, cloudy, or light rain in area

30

curse of years

ritual

2 hours

city

1 + 1 creature

permanent

none

target becomes old

30

darkness

incantation

1 round

medium

area

10 + 10 minutes

passive

darkness impenetrable to all sight except mystic vision fills the area

30

enslave

ritual

10 minutes

close

1 creature

1 + 1 year

none

servant, cannot run away, must follow reasonable orders

30

get away

incantation

reflexive

self

self

instantaneous

none

caster is teleported to a new relatively safe location, but with silly effects, such as in the flour barrel, on the dung heap, etc.

30

ghostly tansformation

incantation

reflexive

self

self

1 + 1 minute

active

caster and stuff become insubstantial, can walk through walls, float up and down

30

imprison

incantation

1 round

short

1 creature

10 + 10 minutes

passive

teleport creature and all stuff to scary extradimensional place, returns when spell expires, normal sized

30

lingering death

ritual

2 hours

city

1 + 1 creature

semipermanent

none

targets take an A wound per day until dead, caster is killed, or this spell is dispelled (once for all targets)

30

marionette

mentalism

1 round

short

1 creature

10 minutes

active

Control actions, if violently opposed to action can try to resist and roll mag vs will again to break spell

30

shrink

incantation

reflexive

self

self

1 + 1 minute

active

caster shrinks to tiny size

30

suck dry

mentalism

1 round

touch

1 creature

10 minutes

active

Touch target, if win mentalism combat, becomes paralyzed, do A damage per round until dead

30

turn to stone

mentalism

1 round

short

1 creature

permanent

none

Target and stuff becomes a non-living stone statue. Shattering destroys/kills.

 

 

 

 

 

 

 

 

 

33

astral projection

ritual

10 minutes

self

self

10 + 10 minutes

active

insubstantial and invisible, body remains behind, travel at bird speed

33

conjure giant

incantation

1 round

close

none

1 + 1 minute

active

average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight

33

death touch

mentalism

1 round

touch

1 creature

semipermanent

active

target is paralyzed and takes an A per round until dead

33

mind probe

mentalism

1 round

touch

1 creature

10 minutes

active

read the target's mind, including attitudes, history, names, and faces

33

miniaturize

mentalism

1 round

short

1 creature

10 minutes

passive

shrink target to tiny size

33

missile protection

incantation

1 round

close

area

1 + 1 minute

passive

-3 successes to missile attacks against anyone in the area

33

quest

ritual

10 minutes

close

area

1 + 1 year

none

Targets in area agree to take on a certain task, A damage per day if not

33

return

incantation

reflexive

self

self

instantaneous

none

teleportation, caster returns home to a prepared location

33

suck soul

mentalism

1 round

short

1 creature

semipermanent

active

additional Wil verses Wil roll, loser dies

33

swap

incantation

1 round

region

self

instantaneous

none

teleport, swap places with willing agent, must be in communication

33

travel dimensions

ritual

10 minutes

close

1 + 1 creatures

instantaneous

none

creatures and stuff, known dimensions

33

undead immunity

incantation

1 round

self

self

1 + 1 minute

passive

Undead entities may not touch, attack, get within close range of caster

33

watery death

ritual

10 minutes

long

area

10 minutes

active

fills a known pit, room, etc. with water over 10 minutes, volume increases with Mag

 

 

 

 

 

 

 

 

 

36-39

behind you

incantation

1 round

self

self

instantaneous

none

cast while enemy is charging, teleports caster directly behind charger to free attack the next round

36-39

conjure wyvern

incantation

1 round

close

none

1 + 1 minute

active

average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight

36-39

daemonic immunity

incantation

1 round

self

self

1 + 1 minute

passive

Daemonic entities may not touch, attack, get within close range of caster

36-39

demolish

ritual

10 minutes

long

area

10 minutes

none

shape a house sized structure apart over 10 minutes, rubble remains, can be used to cause a cave in underground

36-39

go get them

incantation

reflexive

self

self

instantaneous

none

send/teleport willing minions from here to there, must have some way to see there

36-39

wait here

ritual

10 minutes

touch

1 + 1 creature

semipermanent

none

put a creature in suspended animation until another creature approaches, spell recurs if the creature falls asleep in the same area

 

 

 

 

 

 

 

 

 

45

conjure adult dragon

incantation

1 round

close

none

1 + 1 minute

active

average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight

42

conjure malrog

incantation

1 round

close

none

1 + 1 minute

active

average stats, it will take normal trained animal spoken commands such as fight, walk ahead, must remain in line of sight

45

daemonic cleansing

mentalism

1 round

short

area

instantaneous

none

Daemonic entities within area disolve, return to hell, etc.

42

eclipse the sun

ritual

10 minutes

city

area

1 + 1 minute

active

blot out the sun as seen in area

42

get back here

incantation

1 round

long

1 + 1 creature

instantaneous

none

call/teleport willing minion from there to here, must be in some kind of contact

45

task master

ritual

2 hours

short

1 + 1 creature

permanent

none

remain in psychic contact with willing subjects, see and through through them, caster initiated short communication

42

undead cleansing

mentalism

1 round

short

area

instantaneous

none

Undead entities within area crumble dust, disolve, etc.

 

 

 

 

 

 

 

 

 

48-51

destroy

ritual

10 minutes

touch

1 item

instantaneous

none

completely destroy one small item, turns to fine powder, item can be magickal

48-51

possession

mentalism

reflexive

close

1 creature

instantaneous

none

take over the body and mind of a person, original body is disguarded and dies, may be cast reflexively at time of death, original body occupant may fight for control

48-51

stop time

incantation

1 round

medium

area

1 + 1 minute

active

caster may walk between two moments in time (lots of restrictions)

48-51

unkillable

incantation

reflexive

self

self

1 minute

active

caster uses this spell at moment of death, spirit does not leave body, over the duration body heals and caster is alive again


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